Chapter
17
They were off again at the rising of the sun.
Sarraya wasn't too happy about it. Taking
a look into her tent showed him why. She
had conjured up just about every item of luxury she could imagine, including
spectral servants to do her bidding. He
had never seen such creations before. Sarraya
called them mephits, and from her
explanation, they were semi-aware representations of nature, kind of like
half-formed spirits, weak enough for nearly any Druid to summon and control, and
stupid enough to be no threat of breaking free of that control.
They were the first stage in the path to summoning Elementals, she
explained, though very few ever managed to get past the mephit stage.
Summoning Elementals was the ultimate expression of power for a Druid,
and Sarraya told him that only a handful could do it.
Sarraya was not one of them.
A few moments of instruction had shown him how it was done, and he filed
away the ability to summon mephits as another aspect of his Druidic power that
he doubted he would ever seriously use.
At least he got a good explanation of why so few Druids could summon
Elementals, a much more rational explanation than Sarraya's previous talks about
them. "It's not the Druid,
it's the Elemental," she told him. "I
have the power to summon an Elemental, but I don't have the power to control
one. Druidic Elementals are an
order of magnitude stronger than the Elementals that you Sorcerers and the
Wizards can conjure. That means
that it takes supreme power, skill, and willpower to keep one of them under your
control. The only real difference
is that Druidic Elementals don't go berserk when the break free.
They simply go home, and the backlash of that against the Druid is
usually enough to kill her."
"I didn't know Wizards could summon Elementals," Tarrin mused.
"What they call Elementals," Sarraya said scathingly.
"They're hardly more than a mephit.
Sorcerer's Elementals, on the other hand, are formidable.
Mainly because Sorcery is, at its heart, magic dealing with elements.
Fire, Water, Earth, Air, they're spheres of Sorcery, so that makes the
Elementals they conjure very powerful. Sorcerers
are much more attuned to Elemental magic than Wizards."
"That makes sense," he agreed.
That got him to thinking about magic in general, and of course his
thoughts drifted to Jenna. She was probably still sleeping, trying to recover from the
tremendous ordeal which she had endured. He
remembered how he felt after he woke up from his own ordeal, so he felt pretty
sorry for her. She'd probably go
crazy without her magic--Jenna loved
being a Sorcerer--but that would pass when she was ready to use her new magic.
And he'd be there for her when she was ready to learn, to teach her what
he had to struggle to learn for himself.
He still felt a little bitter over seeing his family and not being able
to spend time with them. It had
been so short! Just enough to give
them some warnings, and then he was gone. He
played at the idea of trying to find his way back before they left that morning,
even going so far as to entering the Weave and trying to find the path he had
taken from within it. But the
shifting nature of the Weave had erased all traces of his passage.
It was like trying to track someone by scent who was swimming in a river.
It just couldn't be done. The
flowing power within the Weave had carried away the traces of his passing, and
its surreal nature when viewed from within made it impossible for him to find
his way. It was a good thing that it required no tracking to return to
himself; just by wishing to do so, he could return to his body any time he
wanted to do so.
It was yet another aspect of being a Weavespinner he hadn't expected.
Entering the Weave was much like sending his soul out of his body and
joining it with the power that was now so entwined through him that it would be
impossible to separated it from him without killing him.
It was so large, so...intimidating. He had no
idea where to go, where anything was. He
could reach the Heart only because all strands eventually went there.
Without somehting to guide him through the vast labyrinth of the Weave,
he could not use it to visit other places as he had done so with Jenna.
He had a feeling that he could learn how to get to a few places, if they
were important enough. Since the
main Conduit that came from the Heart came out through the Tower, he thought he
could reach the Tower in that projected state.
It would take a little trial and error, but he felt that he could do it.
He'd just have to make sure that he was fully rested when he tried.
Entering the Weave, and trying to use any
magic while inside it, took a tremendous amount of effort.
The episode with Jenna had already taught him that very important lesson.
It was like a standard Sorcerer trying to weave a spell from ten
longspans away. The effort to push
the magic over such a great distance was exhausting.
It was something about which nobody had ever said anything.
He thought it was one of the abilities of the Weavespinners that had been
forgotten by the modern katzh-dashi,
one of the many things lost because they could no longer read the historical
annals left for them by their ancestors. It
made him wonder what else he could do, what else had been forgotten.
Clearly, Sorcery wasn't as simple as weaving spells.
It had several different disciplines within that broad definition, and it
would take many, many years of study to come to an understanding of his own
abilities. Weaving spells was just one of the aspects of Sorcery.
But thoughts of the future yielded to thoughts of the present.
They were still travelling northwest, and Tarrin was still looking for an
ideal place to stop, an ideal battleground that would stack the deck in his
favor. Jegojah was coming, and he
was just starting to feel...twinges,
little variances in the Weave that he thought were being caused by something
unnatural. That could be Jegojah,
for it was an undead being, and it was also possessed of formidable magical
abilities. He couldn't pin a
location to that feeling, but it was not close.
That was all he could tell. But
if it was close enough for him to sense it, then it had to be a maximum of
twelve days away. That was when he
started feeling the crown of the Aeradalla.
And since the crown was such an incredibly powerful artifact, he doubted
that he would feel Jegojah coming from a similar distance.
Jegojah's probable effect on the Weave was nowhere near that.
That meant to him that Jegojah was much closer than twelve days away, if
that sense was actually him. That
made finding a suitable location to challenge the Doomwalker his highest
priority, because he would take no chances in this.
Jegojah was...special. It
had killed Faalken, nearly killed his family, and had hounded and tortured him
for years, by either deed or fear. It
was going to end. This would be the
last time he crossed swords with Jegojah, one way or another.
Thinking of it made his hackles rise, but it also made him remember the
vision that the Goddess had given him about Jegojah. That Faalken had been standing in front of the Doomwalker,
his decayed body making it obvious he was a corpse, holding a flaming sword.
What did it mean? Was it a warning for him not to get too carried away?
Would Faalken's memory interfere somehow, as the vision suggested, or
would it cause him to come into danger? Just
thinking about that fateful day when Jegojah killed Faalken, killed him because
Tarrin had lost control, made him suddenly furious.
Jegojah had killed Faalken, but Tarrin had abandoned him to his death
just so he could destroy Jegojah. The
anger was directed at Jegojah, but some of it was focused on himself. That day had shown him the consequences of his actions.
That day, his rage had cost him a friend, and caused him to vow that no
one else was going to die if he could help it.
Killing Jegojah would bring closure to him, he felt.
Destroying the Doomwalker once and for all would avenge Faalken, and
would act as atonement for allowing the valiant Knight to die.
Jegojah was a physical embodiment of the demons that had plagued Tarrin
since becoming Were, and he meant to destroy the Doomwalker, and them, and
vanquish those demons back to the nether realms.
They stopped for lunch and to wait out the heat of the day in the shade
of a large overhanging rock, then moved on again.
The hilly terrain of the desert became progressively more and more rocky,
and rugged foothills of respecatable size had begun to show through the heat
haze that made looking at distance in the desert an uncertain pasttime.
Tarrin and Sarraya found themselves running from valley to valley to
avoid climbing the steeper and steeper hillsides, moving through terrain that
very nearly seemed mountainous.
They travelled up one such valley near sunset, looking for a good
campsite, when the valley opened up into a vast depression in the land like a
great bowl with a flat bottom. The
bottom of that wide valley-like feature was dotted with boulders and rocks
strewn about the floor of it like children's toys, and rock spires, hundreds of
them--
--not rock spires. Towers!
It was a ruin! The remains of a great city were hidden in those
crisscrossing valleys, a city that had completely filled up the depression in
which it had been built. The city
was buried in sand here and there, and it was obvious that a recent sandstorm
had carried away much of the sand that had once buried the city. A city built of the same sandy colored stone that filled most
of the desert, but it was a city that was remarkably well preserved.
Buildings still stood here and there, and they stood out against the
fallen debris that cluttered what had once been wide avenues.
The architecture of those buildings were blocky, with many right angles,
and as he and Sarraya approached them, he began to realize that the builders of
this vast city weren't human.
The doorways to those buildings were only about six spans high.
Tarrin reached the edge of the city, and looked at the nearest building
still standing. It was three
stories high, but its compact construction made it only as tall as a human's two
story building. It was made of
sandy colored stones that showed the erosion of the years, but the wearing away
did nothing to hide the exacting precision with which the stones had been fitted
together. The architects and
builders of this place had been engineers of the highest degree.
These sprawling ruins put modern cities to shame with the durability and
craftsmanship of the buildings.
"Who made this place, Sarraya?" Tarrin asked, looking at one of
the buildings.
"I don't know," she replied.
"The doorways are small. If
I were a gambling Faerie, I'd say it was one of the Lost Races.
Maybe Dwarves, or Gnomes."
He'd heard those names before, but they belonged in bedtime stories.
The Dwarves and Gnomes had lived a long, long time ago, but had been
wiped out during the terrible Blood War. The
Gnomes had died out by attrition, but the Dwarves had fought to the very last
man, even their women, fighting to protect the world from the dark evil of the
Demons. Even now, five thousand
years after the fact, the heroism of the Dwarves was honored in song and story
from one side of Sennadar to the other. The
Race of Heroes, they were called. Both
races were supposedly short. The
Dwarves were stocky and strong, the Gnomes thin and willowy.
Both races were respected as stoneworkers and builders without peer.
If this place was built by one of their races, it was no wonder that so
much of it had survived the destruction wreaked upon it by the years and the
harsh desert sands.
He looked down at the doorway, which came up to the his chest.
There was no way he'd be able to get into one of those buildings in his
current form. But looking down
caught his eyes on a small bright object partially buried in the sand.
He knelt down and picked it up, and found it to be a small knife.
A knife held in a skeletal hand.
A little excavation revealed a skeleton of a short, heavy-boned bipedal
creature, wearing a massive set of plate armor--at least massive for the
skeleton's size. A broken battle axe rested underneath it.
The creature had died with a knife in its hands, fighting on to the last
breath. The metal worn by the
skeleton was clean and unblemished, a sign of being buried in scouring sand with
no humidity. That, or the metal wasn't steel, wasn't subject to rust.
"Looks like a Dwarf," Sarraya said after the skeleton was
unearthed.
So small, but obviously tenacious and brave.
Like a wolverine.
"You want to camp here for tonight?" Sarraya asked.
"We don't have much choice," he replied.
"But I don't think we should go into the city to do it.
Let's pull back a ways."
"You afraid of ghosts?" she asked with a smile.
"I'm afraid of what might be hiding in those ruins," he replied
soberly. "Sandmen are the
least of our worries. A kajat could be
hiding in there, and I don't fancy the idea of having one pay a visit after
dark."
"How can something so big hide so well?" Sarraya complained as
they turned around and started back up the incline.
"Practice," he replied absently.
They set up camp against a steep hillside, to at least narrow the avenues
of possible invasion. The sand
covered hill reflected the light of the fire quite nicely, illuminating much of
their surroundings in the ruddy firelight.
Sarraya ate her customary dinner of berries, nuts, and breads and
pastries pilfered via Conjuring as Tarrin roasted a small umuni
he had hunted down just before sunset. Umuni
wasn't very tasty, but he was rightly tired of not having any meat.
The poisonous lizard was a better meal than another Faerie dining
experience. Tarrin looked down at
the large city, wondering at who had lived there, what kind of people those
Dwarves were. They had to be brave,
if they were willing to sacrifice their entire race to stop the Demons.
Very brave indeed. They had to be very smart and skilled to build such an
impressive city. He had a feeling
that they were a race of honor. He
wasn't sure how he knew that, but he was pretty sure of it.
Probably nothing like the Selani or Vendari, whose honor was their lives,
but still very honorable. They had
to be tough fighters as well. It
was sad that an entire race was snuffed out in the Blood War--not just one, for
that matter--but at least those who were saved by the sacrifice of the Dwarves
still honored their memory, and honored their heroism.
They still sang the songs. Songs
of the Battle of the Line, the titanic clash between the Demons and the natives
on the arid steppes of Arak, where the Dwarves had pushed back an army of
darkness that would have run back over land that the natives had managed to
reclaim from the Demonspawn. Songs
of the what was simply called Last Battle, the last of the great battles that
had caused the extinction of the Dwarven race, who had rallied to the last man,
woman, and child around the banners of the native peoples, then marched headlong
into death singing songs of glory. They
had shown no fear, shown no regret for what they had done.
They had thrown themselves against the Demonic horde, and though they had
lost their people, their courage had won the war.
Trying to imagine doing such a thing was hard.
He had no idea how he would react if he was called upon to sacrifice not
only himself, but everything that he held dear, everything in the entire world
that mattered to him, in order to stop something so terrible that there was no
other way. It was a terrifying
thought. He had no regard for
throwing his own life away, but to do so knowing that all his family, all his
friends, everything that he had ever known was going to die with him...it was
something one did not even think in jest. Such
a horrendous cost.
But the memory of the Dwarves lived on, lived on in the songs of the
survivors, songs that were still sang to this day.
So long as the songs called out over fires and within parlors and
taprooms, the Dwarves would never be forgotten, and their memory would live on.
"You're quiet," Sarraya noted as she took a long drink from a
tiny cup.
"Thinking of them," he said, motioning back towards the city.
"I can't even imagine what they sacrificed."
"I don't want to imagine it," Sarraya said with a shudder.
"But they saved us all, Tarrin.
No matter how high the price they paid, it's something that we should
never forget. We owe them that
much."
"Amen," he nodded.
The rest of the night passed in relative peace and calm, but not for
Tarrin. The twinge
in the Weave was getting closer and closer, and he had a feeling that it was
indeed Jegojah. He still couldn't
pin a location to it, but it was coming towards him from the northwest, the
direction he was going. That meant
that any movement forward was going to bring it faster, and he may not be ready
when the time came. What he was
feeling was very vague, so he had no idea if it was half a desert away, or just
on the other side of the ruined city. It
told him that if he was going to move, it had to be back the way he came, to buy
himself time.
But he had come from that way. There
was nothing back there suitable enough for a showdown with the Doomwalker.
The land was too open, and too verdant.
He wouldn't be able to block off Jegojah's access to the land.
Stupid, stupid! He wanted a
cluttered, rocky wasteland for a battlefied, and he was looking at one!
The ruins of the city would be perfect. They were rubble-strewn and broken, with lots of uneven
terrain and many places to hide. The
standing buildings and rocky piles created a landscape that favored him, the
faster and more nimble of the combatants, and the entire city was either covered
in rock or paved with stones under the sand.
Sand itself was inorganic--it was
a kind of rock--and that would deny the Doomwalker the power to draw energy from
the land. Tarrin was a little bit
wary of disturbing the sanctity of the ruins, one of the last few monuments of
the memory of the Dwarves, but something deep inside him told him that the
spirits of the Dwarves wouldn't mind too much if he knocked down a few buildings
or trampled on a few graves. They
had been willing to sacrifice everything for a noble cause.
His cause may not have been as noble, but it was rather important.
He didn't think they'd get too riled up.
Beings of honor fully understood the purity of spirit involved in
revenge.
That's all it was. Beating
Jegojah to stay alive was a very distant alternate reason for what he intended
to do. He intended to pay the Doomwalker back in kind for what it
did to Faalken, nearly did to his family, and kept trying to do to him.
The ruins of the city would be his battleground.
The Dwarves had stopped the Demons, now they were going to help him
destroy an undead monster.
Tarrin shifted into his cat form and curled up by the fire.
The first piece of the puzzle was in place.
Now he just had to prepare for his playmate.
The new day dawned curiously warm and quite blustery for the desert.
High winds whipped sand through the city, and though it wasn't a
sandstorm, it was a good imitation of one.
Tarrin had his visor on to protect against the stinging sand as they got
ready to move that day, or at least Sarraya thought.
Tarrin had spent most of the night considering what had to be done to get
ready for Jegojah. He had to
explore the city and find the best place to challenge it.
He had to learn all the ground surrounding that chosen site, in case he
had to retreat. He had to set up a
few little tricks and annoyances to slow the Doomwalker down if he did have to
retreat, and he also wanted to build at least one death-trap just in case things
went so badly for him that destroying the Doomwalker's body became necessary.
He doubted that Jegojah could withstand having a few large buildings
dropped on him. Magical protection
was one thing, but there were some things against which no amount of magic could
defend. Tarrin had learned that the
hard way, that invulnerability wasn't quite as invulnerable as one might think.
Magic was no challenge to the almighty mastery of the great power known
as Physics. The laws of physics
told him that when a creature protected by magic was struck by something
weighing as much as a large stone building, the magic wasn't going to protect
the victim. It would buckle under
the immense power attacking it. That power was physics.
He had much to do, and he wasn't sure how much time he had.
But a few things he already knew, a few decisions had already been made.
"Alright then, you want to explore the city, or just move on?"
Sarraya asked curiously.
"Neither," he said in a low, grim tone.
"You have to do something for me, Sarraya."
"What?"
"Leave," he said intensely, his ears straight up and his eyes
searching. "Jegojah is coming,
and I don't want anything getting in the way. Not
even you."
"Well!" she huffed, putting her hands on her hips and getting
in his face. "That's a fine
'good morning!' You think I'm going
to get in the way, do you? I'll have you know that--"
"This isn't a discussion," he warned in a dangerous tone.
"It's an order."
"An order!" she said scathingly.
"You're not my mother, Tarrin!
I'm not about to let you march down there and play your games without
someone watching over you! I can
take care of--"
She broke off when Tarrin's eyes ignited from within, his ears laid back,
and he took a single step back to give him room to swat the Faerie out of the
air. Sarraya's expression changed
instantly from one of anger to one of fear.
She gave him a wild look, laughing in a kind of nervous, apprehensive
way. "You wouldn't really hurt me, would you Tarrin?"
she asked fearfully.
"That's up to you, isn't it?" he asked in an ominously quiet
voice. "I'm not playing,
Sarraya. Not about this.
Just go back the way we came a little ways and wait.
You'll know when it's safe to come back."
"You're sure about this?" she asked hesitantly, but her
expression wavered when she saw the intensity in his eyes.
"I see you are," she sighed.
"Alright, I won't argue. But
if I hear something I don't like, I'm going to come.
You can't stop me."
He didn't answer. He just
stared at her for a moment longer, then turned and started walking away.
"Tarrin?" Sarraya called.
Tarrin didn't look back, didn't answer.
He wasn't giving her any excuse to try to drag things out, to try to worm
her way into coming along. Sarraya
could talk fast, and she knew that if she talked fast enough, the impulsive side
of him may latch on to something she said and use it as an excuse for her to
accompany him. So he robbed her of
that advantage by not paying attention. "Tarrin,
be careful! And hit it once for me!
No, make that twice, I haven't forgotten what it did to me the last time
it attacked us!"
Tarrin glanced over his shoulder at Sarraya, gave her an eloquent nod,
and then stalked into the ruined city, leaving the Faerie hovering behind him,
watching him go.
Tarrin didn't much like the idea of leaving Sarraya behind, but it was
necessary. She was very useful in a
fight, but this was not going to be a fight.
This was going to be a duel. He
didn't want any distractions, any possible chance that Jegojah could somehow get
his hands on Sarraya and use her as a shield, or as a bargaining chip.
Because of that, he didn't want her anywhere near them when Jegojah
arrived.
The city was strangely expansive. It
was a large city, but it was designed in such a way that it seemed spacious.
Wide streets, buildings with large courtyards, avenues and parks--or
maybe merchant squares, since the desert had long killed off any vegetation.
The Dwarves had done an incredible job of stuffing many buildings into a
confined space, yet making it seem like they had all the space in the world.
To Tarrin, it looked like some massive village.
Only the larger buildings seemed very big to him, given the tremendous
difference in size between him and a Dwarf, making it look like some grand
village rather than a large, bustling city.
The single story buildings that Tarrin saw were short enough for him to
look over their roofs, what few of them he managed to find.
The vast majority of the standing buildings were at least three stories.
The wind died down, and with it came an eerie silence.
The place was empty, not even populated by vermin or animals.
Even his pad-softened footsteps were audible to him as he walked along
rubble-choked avenues and down boulevards so wide that the collapsed buildings
couldn't block them off. He was
surveying the city with a tactical eye, looking for the ideal spot that was
clear enough for a fight, yet contained enough rubble and debris to make footing
treacherous for something that wore armor. One of those squares looked suitable, but the ones that he'd
seen so far weren't large enough for his needs, or didn't have favorable
surroundings. He wanted a place
with escape routes, routes which he could trap should he have need to use them.
But the place couldn't have too
many ways to leave it. He had
to funnel the Doomwalker in the ways he wanted it to go, or else his
preparations would be meaningless.
The quiet suited him, but it also seemed unnatural.
There wasn't even the sound of the wind anymore, and the wind should have
been blowing at that time of the morning. There
was nothing but quiet emptiness all around him, and his ears had begun to strain
to seek out any sound not made by himself.
The quiet made him a little jumpy, but he realized that it would be his
ally. The Doomwalker, with its
clunky metal armor, would make such a racket that he would hear it coming from
longspans away.
He found what he was looking for at about noon, in what was probably the
center of the city, and it nearly made him chuckle ruefully.
It was the ruins of some ancient arena or stadium, which had been
shattered at one end by a large tower that had fallen into the stands at that
end. He walked around it and found that all but two of the
entrances were blocked off by debris, and both of those opened into surprisingly
narrow streets for the layout of the city, flanked by high buildings that looked
to have been very important places in their day.
The long pile of large stones on the far end of the arena gave an exit
for someone nimble enough to move across such treacherous terrain, but would
block something slow and ungainly. Then
again, an exit could be found on any side for him, since he could make the jump
from the floor of the arena up to the the lowest of the stands.
It was perfect. Tarrin stood
at the top of the stands and looked down. The
floor was covered in sand, but there were rocks and debris littered across its
surface. It was about twenty spans
from the floor to the stands, and the two usable exits were accessible only from
the stands. Once something got down
to the arena floor, it would have a hard time getting out unless it could jump.
It was ideal. Just enough open space, surrounded by obstacles.
It was an easy place for him to leave, but not for his opponent.
And the two narrow pathways between the buildings, he discovered after
exploring them, were ideal for setting nasty little traps to slow down, or if
needs be destroy, any pursuer.
This was the place.
Now that he had found his place, he got to work.
He cleared away the smaller stones and debris on the sandy field, the
kinds of things he could easily miss and trip over in the heat of battle.
He left the larger stones and blocks, giving the arena floor some things
to break up its open continuity, things to use in a fight for either offense or
defense. Many of them were light
enough for him to pick up and throw, yet were heavy enough to do considerable
injury to whatever got hit by them. That
task took him most of the afternoon, but he didn't stop, even to eat, afterward.
He explored the large mountain of stony rubble that had once been a tower
falling against what was the south side of the arena wall.
The stones were large and pretty well set, but a stray foot could cause
them to shift. That was ideal for
him. He went up and down and up and
down the pile of rubble, getting familiar with its contours, coming to know the
best paths to use to climb up and down its faces.
After that was done, he moved up into the stands, making sure there were
no pitfalls, and arranging rocks and other things about so they were easy for
him to reach, and he'd know where they were, so he could use them as
projectiles.
The sun was beginning to set, so he wove together a bright ball of light,
bright enough to scare away any Sandmen that may be haunting the ruins, and
fixed it so it would follow him about. He
climbed up onto the buildings flanking the narrow pathways one at a time, and
then built his traps. They were
very simple affairs, very big rocks he Conjured set to drop on foes who tripped
ropes set along the pathways. His
deathrap was another deadfall, but this one was a very large glass bubble filled
with the most powerful acid he could remember from his schooling days in the
Tower, an acid so potent that it could even eat through steel if it was given
enough time. What it could not eat through, however, was glass, and that
made the trap useful. It wouldn't
threaten anyone unless the bubble was broken.
That acid was dangerous, even to him.
Acid was one of the few things that could do him permanent injury, and it
was something he hoped he wouldn't have to use. No doubt that Jegojah would flail about after being doused
with that potent stuff, maybe even keep fighting, and Tarrin may get burned by
it as well as it ate the Doomwalker's body down to nil.
The deathtrap on the other pathway wasn't acid, it was an absolutely
massive stone set delicately so that it spanned the two buildings, and looked
like the bottom side of some kind of bridge between the two buildings from
underneath. It was on the pathway with the lower buildings, and it would
be triggered by Tarrin himself, using Sorcery to break away the delicate
supports that held it in place. Some
experiments with smaller stones showed him the distance and speed necessary for
him to trip it and get under it before it fell.
That done, Tarrin spent most of the rest of the night exploring the city
directly around the arena. He
learned every nook and cranny, every side street and alley, even the location
and make-up of the many piles or rubble in the vicinity.
He found every conceivable place to hide, every cubby hole or
dark-shadowed corner.
He explored in his cat form every building within a longspan of the arena
to look for those hiding places, and in so doing he was exposed to what the
Dwarves had left behind. All the
wood, paper, and cloth were long gone, leaving behind only the stone and metal
things they made, but that was a significant amount.
The Dwarves were adept at making stone furniture, believe it or not,
probably softened with cushions and pillows.
The faded paintings on the stone walls themselves, and some murals and
frescos, showed him what the Dwarves had looked like.
They were a short, stocky race, wide-shouldered and barrel-chested, with
powerfully built arms and legs. They
all had beards, even the women, and wore their hair long and braided in the
artwork. Most of the art was
depictions of battles and warriors, telling him that the race was a martial one,
but there was no glorification of death and destruction in the art.
It was a noble kind of art, Dwarves battling Ogres and Trolls and other
Goblinoids, even one mural of a group of Dwarves fighting an actual Dragon, but
no indications anywhere of them fighting with humans or Sha'Kar.
So, it was a race of skilled warriors, but warriors who knew, understood,
and enjoyed peace.
He was beginning to be impressed by what he saw.
The Dwarves looked to have been a noble people, skilled and strong,
proud. It was a crime that they had
all died in the Blood War.
The paintings were one thing, but the art of sculpture was another.
The paintings and murals were exacting and crisp, like illustrations
without soul, but the metal and stone sculpture that graced those abandoned
buildings showed the true soul of the Dwarven people.
It was bold and exciting, with strong lines and oftentimes abstract
depictions. The Dwarves could carve
a bust with utter precision, making an exact likeness of someone down to the
hairs in his beard, or they could create stunningly complex shapes and objects
that seemed almost impossible to the human eye, abstract sculpture that grabbed
the eyes and threatened to turn one's sanity inside out.
Despite the bizarre shapes, all the sculptures carried with them a sense
of perfection, a sense of delightful teasing of the senses, forcing one to
concentrate to unlock the secrets hidden within the shape's lines.
Tarrin was no expert on art, but he could see the soul within each of the
sculptures, and he was astounded by them.
The rest of the night after that was spent removing all the art that
would come free from those buildings near the arena, moving them out to the
outside edges of the city. He would
not destroy such beauty.
He also marked those buildings that were largely populated with paintings
and murals. Those buildings he
would not approach in the battle, no matter what it cost him.
He would not jeopardize what little there was that the Dwarves had left
behind. He also drew a precise
boundary or explored and unexplored buildings, an area that turned out to be
about two square longspans. That
was the battleground. He would not
leave the battlefield, for he would not risk destroying unexplored buildings and
the treasures that they may hold.
After he moved all of the art, he started to worry, realizing that he had
made a serious blunder. He had left
it all sitting outside, and it would be exposed to the elements.
If he had to leave, then he may not have time to put it all back inside
buildings, and the wind and sand would wear the art down to nothing but soulless
rocks. But he was afraid now to go
back and move it all over again, because the twinging
of the Weave was getting stronger. Jegojah
was moving in his direction, and he didn't want to get caught outside his chosen
battleground.
It left him only one option, something he had never really done before. While
sitting on a rock in the pre-dawn, he blew out his breath and called for help.
"Mother," he called. "I
need to talk to you."
What is it, Tarrin?
"You once said that if I asked, you would do something for me."
Of course.
"I need your help now," he said soberly.
"I moved a whole lot of ancient Dwarven art out of this area, but I
didn't think to put it back inside
once I moved it. I left it sitting
outside, like an idiot. Could you
move it somewhere safe?"
What is this I'm hearing?
Is this consideration? Is
this concern? Is my dour kitten actually thinking about protecting pieces
of rock and metal? the Goddess called winsomely.
"Mother!" he said, flushing slightly.
She laughed delightedly. For
such a noble cause, my kitten, I'd be more than happy to help you.
I'll put the art somewhere safe, so don't you worry about it.
And that was that. It was
the only thing he could think to worry about.
He had made all his preparations, and taken all his precautions.
He had learned the battleground so well that every rock had a place, and
he had made his plans. There was
nothing for him to do now but wait. Sit
and wait for Jegojah, look forward to the moment when he looked the Doomwalker
in the eyes and sent it back to Hell.
It was interminable.
Waiting was one thing, but waiting like this was quite another.
For three days Tarrin waited, waited for that sense of the Weave to move
towards him again, but it had not. It
had stopped some distance away from him, and had not moved forward since.
He fully understood that Jegojah had probably done the exact same thing
as him, had found a suitable battlefield and had stopped to lure him into a
fight. But Tarrin would not abandon
his place, even if it meant waiting out the Doomwalker.
The waiting had frayed Tarrin's already sensitive nerves.
Never a very sedate person to begin with, the waiting had worked him up
to a state of nervous frenzy. He
would pace back and forth in the arena all day, walking in lines and circles
that had developed into pathways in the sandy soil, and when that got boring, he
would go out on short patrols of the chosen battleground, making sure everything
was where it was supposed to be, making sure his traps were still set and
nothing had moved. He had even gone
back to the large open square where he had left the dwarven art, but it had
disappeared. A quick look around
hadn't found it, and the Goddess had been curiously tight-lipped about where the
art had gone. She wouldn't tell
him, only saying that it was safe.
That only served to annoy an already nervous Were-cat, and that wasn't a
very good combination. He worked
off his anger by practicing with staff and sword, shadow-fighting against
imaginary foes, making sure the long stretch of inactivity combat wise hadn't
dulled his edge. When that lost its
appeal, he moved heavy rocks around the arena floor, trying to find a perfect
landscape that was just enough open space and just enough obstacle to suit him.
Every time he ended up putting things back the way they had been in the
first place, but at least it was something to do, and it gave him some exercise.
Some of the rocks he moved weighed as much as three horses.
Three days. Tarrin was very nearly ready to abandon his battleground and
his plan and hunt the Doomwalker down, but he knew that that was suicide.
The Doomwalker was already a formidable foe, and fighting it on its own
ground would be insane. But Tarrin knew that the Doomwalker was compelled by magic to seek him out, where Tarrin had no such magical
compulsion. His compulsion was
based on emotions, but he could control his, where he would bet that the
Doomwalker couldn't suppress its own compulsion half as effectively.
It was aggravating, but he had to wait out the Doomwalker, until that
magical compulsion to seek him overwhelmed the intelligent strategy of luring
the Were-cat onto favorable ground.
Three days of seething unsettled nerves, and then the Doomwalker began to
move again, move towards him. The
effect on Tarrin was almost one of bliss, a complete calming of his worry, so
much so that he could sit in one place in total serenity for as long as he
wished. He found a good place, sitting in the middle of the arena,
staff on the ground by his crossed legs, eyes closed, his senses more attuned to
the Weave than they were to reality. He
tracked that quiver in the Weave intently, watched it approach, hesitate at the
edge of the city, then move forwards again.
He now knew that the Doomwalker knew where he was.
That was why it was wary to enter the city.
He also knew that the Doomwalker knew that he knew it was coming.
That seemed a bit silly to think in those terms, but it was true. The Doomwalker would expect Tarrin to be ready for it,
instead of thinking that Tarrin wouldn't be expecting to see it. He knew that because Tarrin had stopped in the city, in an
environment that favored him, and had not moved since.
That was not normal for Tarrin, and the Doomwalker wasn't stupid.
It probably took one look from the edge of the city and realized that
Tarrin was waiting for him, wouldn't leave the relative safety of the rocky
terrain, terrain covered in sterile sand that would deny the Doomwalker the
ability to draw energy from the land. Jegojah
would know that he was walking into a trap, but his compulsion would not allow
him to retreat.
The Doomwalker grew closer and closer that afternoon of the third day,
but instead of getting nervous or anxious, Tarrin was strangely calm.
The anger and sheer hatred he held for Jegojah had begun to build in him,
growing stronger with each step forward Jegojah took, but it was an icy anger,
one that allowed him to remain in complete control.
There would be time enough for fury later, but right now, he wanted to
remain in control. He wanted to
look into Jegojah's eyes and see what was there at least once before he ripped
off the Doomwalker's head.
It was here.
Tarrin opened his eyes as the sound of clanking armor reached him, raised
his head as he heard it jump from the stands down to the ground.
It looked exactly as he remembered, with the archaic armor and the
wasted, leathery face, pulled tight over bone, with the glowing red eyes.
He noticed that it had two
swords belted to its waist. Tarrin's
own eyes ignited from within with their green radiance as his expression
dissolved away, leaving behind nothing but an emotionless, stony mask, a mask
that hid everything from his adversary. It
stopped some distance away from him, then calmly went about taking its shield
from its back and settling it on its left arm, then drawing one of those swords.
It never said a word.
Seeing it invoked a powerful fury inside him, but he kept it tightly
controlled for the moment. There
would be time enough to vent that fury on the Doomwalker shortly.
Tarrin did not get up. He
merely watched it. Tarrin had one
trump card to play, and it wouldn't be effective unless the Doomwalker was
close. He had no doubt that Jegojah
remembered the tall, willowy boy. Now
he was facing a much taller, much stronger, much faster opponent, thanks to
Shiika's draining kiss, and he wasn't going to tip his hand until the last
moment.
"Waiting, I see," it cackled.
"The same idea, we had, yes. But
more patient, ye are, than Jegojah. For
that, Jegojah salutes ye."
Tarrin said nothing, staring at it.
"Fight we must, but to be uncivil, it is unnecessary, yes.
Against ye, nothing personal Jegojah has, no."
Tarrin still said nothing, and would not stand.
"Much differently, Jegojah could have come, yes," it said.
"Instead, a fair fight Jegojah wanted, a fight to see which of us is
the better. Twice before, luck and
outsiders interfered, yes, and Jegojah wants to know. Jegojah wants to see who is the better man."
The Doomwalker began to walk forward.
Tarrin reached down and picked up his staff, then uncrossed his legs.
He slowly stood as the Doomwalker approached him, but Jegojah came to an
instant halt about ten spans away when Tarrin rose up to his full height, rose
up and stared down at the much smaller Doomwalker with flat, emotionless eyes
glowing with their green fire, an expression of mercilessness upon his face.
Tarrin let him size up the new Tarrin, a tall, lean, menacing sight that
towered over the smaller undead warrior.
The consternation on Jegojah's face was ultimately satisfying.
No matter what happened to him after that moment, no matter how much joy
or sorrow he may experience, one of his fondest memories would be the look on
Jegojah's face when it stared up at him, stared at him with fear flowing through
its glowing red eyes.
That brief moment of peace was shattered when Tarrin roared mightily at
the Doomwalker, ears going back and staff coming up, showing the Doomwalker
formidable, long fangs and a great deal of furious attitude.
Tarrin's control wavered at that instant, the moment he had been
anticipating for a month and more. He
gave into his fury, surrendered to his consuming hatred for and need to destroy
the Doomwalker, destroy it once and for all.
With a lunge that took the Doomwalker completely by surprise, Tarrin
seemed to flow forward in a way that looked impossible, as if his feet never
touched the ground. It looked as if
he slid across the sand of the arena floor, floating above the ground as he
closed that ten span gap in the blink of an eye, and struck the Doomwalker
squarely in the hastily upraised shield. The
power of the blow knocked the Doomwalker off its feet, sending it sailing to the
side, to land on the ground in a crumpled heap.
The chiming clang of that first blow rang from the walls of the arena floor,
like a bell tolling doom, and it still reverberated through the sandy arena as
the Doomwalker rolled quickly to its feet and squared off against him.
The creature's shield had a formidable dent in its upper outside edge,
testament to the raw power behind the Were-cat's blow.
Jegojah cackled. "Come
on then," it said in a swaggering tone, inviting Tarrin in with the tip of
its sword.
The first blows were not the careful measured strikes of warriors feeling
one another out. Tarrin assaulted the Doomwalker in a fury of powerful blows,
battering the smaller opponent around like a practice dummy.
It looked as if Jegojah was getting pounded, but the Doomwalker always
caught the staff blows on its shield or against the heavier sections of its
armor. It did not try to fight
back, it merely settled in and allowed the Were-cat to beat on it, letting
Tarrin vent this initial explosion of angry offense.
Tarrin knew that his staff could do the Doomwalker no permanent injury,
and that was a part of his initial plan. His
objective was not to do in the Doomwalker, his objective was to smash up its
armor and render its shield useless. A
solid blow in a joint would cause the metal to interfere with Jegojah's ability
to move, and that would translate to an advantage.
Tarrin looked like he was in
the throes of utter rage, but he was actually very calm and calculating in his
assault. Heavy blow after heavy
blow slammed into the Doomwalker, knocking it to and fro, but it did little more
than absorb the punishment.
At least until a savage overhanded blow came in behind a badly presented
shield and caved in the left shoulder of its armor, pressing the metal against
its dessicated body. Jegojah struck
back instantaneously after that, seeming to comprehend exactly what the Were-cat
was doing, his sword thrusting out and seeking the Were-cat's belly. Tarrin twisted to the side and withdrew his staff, taking a
step back and surveying his work. The
Doomwalker's shield was badly beaten up, and he'd put that heavy notch in the
left shoulder of the breastplate. Not
much damage, but that dented shoulder would keep the Doomwalker from raising its
shield to protect from high-angled attacks.
That was something to remember.
Tarrin waded back in immediately, but was more careful now.
Jegojah's sword had started doing more than parrying, using those same
light, shallow slashing movements that were so effective, seeking out Tarrin's
paws on his staff as they traded blows. It
would defend against the staff and seek to take off a finger or two as Tarrin
pulled away. Tarrin irritated the
Doomwalker by shifting to the end-grip, wielding the staff like a spear and
imposing five spans of wood between the Doomwalker's sword and his paws.
But that attempt at irritation nearly cost him his left arm.
Jegojah snapped forward in a dizzyingly fast rush, sword working him at
angles that were now awkward because of the Doomwalker's proximity and the
length of his own weapon. It was
inside his weapon's arc, and it eliminated his ability to defend with his staff.
It slapped his staff out wide to his right with the face of its shield,
using it as a weapon instead of a defensive barrier, and then slashed in heavily
with its sword, going for the elbow of his left arm.
Were it not for the manacles on his wrists, he would have lost his left
arm at the elbow, quickly letting go of his staff with that paw and using the
metal cuff as a shield, blocking the Doomwalker's sword.
He cocked his arm back and punched Jegojah dead in the face with his left
paw after sending the sword wide, a move so fast that the Doomwalker didn't
register it until it was staggering back from the impact.
Damned clever! Tarrin's irritation bloomed into anger when he realized that
Jegojah baited him into shifting into the end-grip, just to do exactly what it
did. Were it not for Tarrin's
superior speed and reflexes, he would have lost his left arm.
He recovered himself, collected back into a guard stance as the
Doomwalker leered at him, slapping its sword against its shield in an insulting
manner. That served to unhinge
Tarrin's control, which was probably what the Doomwalker was trying to do in the
first place. With an infuriated
roar, the Cat rising up inside him and threatening to take control, Tarrin
closed the distance with the Doomwalker and tried to smash it into the ground.
The Doomwalker sidestepped the blow easily, and flicked its sword at the
recovering Were-cat's head. Tarrin
flinched away, but not before a blazing line of pain drew across his left cheek,
and warm blood began flowing down the side of his face.
The intense, angry burning of that purely cosmetic injury immediately
caught his attention. It was some
kind of magical attack! The pain of
the minor cut was almost blinding, as if he had had the entire side of his head
torn off. Blood flowed profusely
down the side of his face and neck, much too much blood for such a small cut.
The sense of that magic became apparent to him, a latent magical effect
passed on by the sword, a magic designed to amplify pain the sword inflicted,
and also attacked the body in such a way that prevented his body from stopping
the bleeding. The sword was evil,
it was designed to either cause such flinching at the pain it inflicted that it
gave the wielder an easy kill, or make the victim bleed to death after the
battle, should he get away. A
single scratch from that sword would be fatal to a human being.
Tarrin backed off a few steps, joining with the Weave to come to an
understanding of the magic attacking him. He
picked out its function quickly, then wove together a proper counterspell to
neutralize its effects. The pain
quickly faded, and the blood pouring out of his face reduced to a natural rate
of flow.
Jegojah cackled, waggling the tip of the sword in Tarrin's face.
It had let him back off, let him experience the magical bite of its
sword, to make the Were-cat fear getting cut by the blade again.
The Doomwalker didn't seem to notice that the blood coming out of
Tarrin's face was much less now, because the entire left side of his face and
neck were covered in blood, and much of his torso had lines of blood all over
it.
The Doomwalker was trying to bait him into flying into a rage!
He realized that now, understood that the Cat's disregard for what would
be minor cuts and nicks would kill it, as the magical sword would literally
bleed him to death while he sought to tear the Doomwalker to pieces. It was a weapon well suited to taking advantage of Tarrin's
weakness, and that weakness was his temper.
Damned clever. Tarrin had to respect that, respect Jegojah's creative
resourcefulness. It had found the
one weapon that could have easily killed Tarrin, a weapon that, when coupled
with Tarrin's rage, would have literally nicked him to death, and the Cat would
not have realized its mistake until it was too late. But Tarrin wasn't the same as he had been.
He still suffered from rages, but he was more controlled now, more able
to deflect that blind fury, and it was absolutely vital that he keep control
now. He couldn't allow the Cat to
rush in and get them both killed.
One thing was very certain now. He
absolutely had to get that sword out of Jegojah's hand.
Defiantly putting his staff in the end-grip, he hissed menacingly at the
Doomwalker. Jegojah accepted the invitation and advanced confidently
forward, seeming to be assured by Tarrin's comprehension of the great danger the
sword posed, or perhaps confident that the bleeding was already starting to
weaken the larger foe. He began
with a familar in-out combination of shallow slashes that he used often,
something that Tarrin remembered from prior battles and easily countered. The Doomwalker attacked quickly and precisely, using the
forms that Tarrin remembered, that same quick, efficient style that marked the
Doomwalker's formidable fighting skills. Tarrin
nearly fell into the trap of expecting certain moves to come next, when what
should have been a wide slash became a tight upward thrust directed at his
belly. Tarrin smacked the sword
aside with his staff and moved with the momentum, bringing up a foot and
plastering it right into the helmet of the left side of Jegojah's face.
The Doomwalker spun in a complete circle from the blow, and its helmet
was askew when it returned to facing him. It
backed off quickly, shield-bearing hand adjusting the helmet the right way even
as Tarrin pressed the sudden advantage, but the wicked sword in its hand stopped
his advance when it tried to cut into his leg.
But Tarrin's weapon was longer, so he stopped short to stay out of its
range, then hit it squarely in the head with his staff, snapping the head
unnaturally to the side. The
skeletal being didn't show any hint of pain, but it did back off one more step
and get its helmet on right, just in time to raise its shield to parry another
swat from the staff directed at its head.
With a growling cry, Jegojah bulled forward, sword leading.
Tarrin parried the weapon and pinned it to the side, and the pair of them
were suddenly pushing against one another.
Tarrin's claws dug into the loose sandy soil as he felt the strength of
the Doomwalker, that unnatural strength that at one time had been a match for
his own. But that was before.
Tarrin turned the Doomwalker's sword further and further out, pushing it
away from his body methodically, and the surprise at being outpowered showed
clearly on the gray, taut, bony face of the Doomwalker.
Tarrin grounded one end of his staff and used that grounding as a
fulchrum, levering the sword out even more, then took a paw off the staff and
drove his fingers right into the glowing eye sockets of the Doomwalker's face.
Claws got a grip on those sockets, and Tarrin pinioned to the side and
dragged the Doomwalker along with him. Jegojah's
body left the ground as Tarrin whipped him around the side of his body, and sent
him flying quite a distance to crash to the sandy ground.
The bone that had separated the Doomwalker's eye sockets was gone when he
got up, as well as most of the gray, dead skin and flesh that had covered its
skull. It hung down in tatters, like a drooping flag, and the
missing bone exposed putrified bone fragments and the empty cavity behind those
glowing eyes, a black pit where a brain had once rested, a black sea in which
the glowing points of red light now floated.
Tarrin threw the piece of bone aside contemptuously, then growled at
Jegojah as it put a tentative hand to its face.
"Improved, ye have, yes," it grunted.
"And stronger ye are now. A
worthy opponent ye are now, not the lucky boy from before."
Tarrin's tail lashed back and forth behind him angrily, then thumped into
the ground hard enough to raise a small cloud of dust.
The Doomwalker reached up and clamped down the visor on its helm,
something it had never used before, and then charged forward with a strong cry.
In moments, the ground around them was chewed up from padded foot and
armored boot, as the two combatants assaulted each other with renewed ferocity.
Heavy blows, blows that would have killed a human being, were traded
between them liberally, causing the arena to echo with the strange sound of
steel striking Ironwood, which was a nearly metallic sound.
Tarrin kept that sword from cutting him again as he strove to smash the
shield off the arm of his adversary, taking the arm with it if necessary.
Jegojah was completely different now, Tarrin felt it, it had dropped all
restraints and attacked Tarrin with the same intensity that Tarrin had always
shown to it. He had to concentrate
intensely to keep track of that sword, parrying it or dodging it, even blocking
it with his manacles, as he continued to concentrate on relieving the Doomwalker
of the advantage that its shield afforded it.
Tarrin fell back into the forms of the Dance and the Ways, styles of
fighting taught to him by the best, merging the two into a singular style that
was all Tarrin's own, a style that took advantage of his height and strength.
The Doomwalker began to get flustered in their furious exchange, unable
to keep up with the faster opponent, and being physically outpowered when sword
met staff, literally finding itself being thrashed about like a rag doll.
Instead of backing out, however, the Doomwalker merely grinned that
hideous grin and redoubled its efforts, fighting on despite its disadvantage,
almost seeming to enjoy it.
Somewhere in that exchange, something happened to cause the two of them
to separate, if only for a moment. Jegojah
had battered dents all over its armor, and Tarrin just became aware of a furious
pain in his belly. He glanced down
to see a very long line from that sword, a superficial, skin-deep cut, pouring
out blood at a frightening rate. Tarrin
wove the appropriate counterspell quickly, but not before allowing the blood to
cover his lower body, to hide the fact that the bleeding was subsiding.
The Doomwalker was still pushing hard, still trying to tire him out,
thinking that he was losing blood the entire time.
If it thought to wear him down using the unnatural advantage of that
blood-sucking sword, it was going to be in for quite a shock.
Tarrin rushed back into the fray immediatley, not giving the Doomwalker
the chance to notice that Tarrin wasn't weakening, pressing it quickly and
forcing it to devote its entire attention to the fight.
He kept attacking Jegojah's shield, kept putting pressure on the
Doomwalker's left side, and it was a tactic that seemed to continue to confound
and fluster his undead opponent. The
Doomwalker worked well at minimizing the damage to the shield, but had to use
too much of its sword to help protect against Tarrin's relentless attack. Every time it tried to turn the tide of battle, it found
itself again trying to defend its left, defending it with a shield that was
beginning to show signs of heavy abuse. The
thick staff, heavy and strong, pummelled the Doomwalker's flank with punishing
blows. Jegojah dropped back a step
and thrust at Tarrin when he moved to close the distance, but the Were-cat
easily evaded the move. Only at the
last second did he realize that it was a feint, that the Doomwalker was turning
and slashing the sword's edge at him as he twisted aside, and he was forced to
duck under that blow. Tarrin turned
in that croch and whipped out his tail, slashing it across the backs of the
ankles of Jegojah, and it was strong enough to sweep the feet out from under his
lighter foe. Jegojah was spilled to
the ground, which effectively ended that short attempt at offense from the
Doomwalker.
The Doomwalker rolled frantically to the side as Tarrin was instantly on
his feet, and trying to drive the butt of his staff through the visor of his
foe. He grabbed the staff in one
paw and whipped it down like a club, smashing the Doomwalker across the thighs,
bending armor with a squealing clang.
He reared the staff up for another blow, but the Doomwalker managed to
roll to its feet, and was quickly all over Tarrin as he tried to readjust his
grip on the staff. Tarrin dropped
the weapon instead, falling back on the unarmed techniques to parry a vicious
series of heavy thrusts at Tarrin's stomach.
One in particular came in too deeply, and Tarrin lashed back as Jegojah
tried to recover, grabbing the wrist in a crushing grip.
He hauled the Doomwalker off the ground by that hold on its arm, then
turned and whipped it over his head and slammed it into the ground.
He picked it up, turned, and did it again, then agian, then yet again,
pounding the Doomwalker mercilessly into the ground over and over again, trying
to make it let go of that deadly sword. It
finally managed to squirm free when one particularly heavy slam into the ground
jarred its wrist loose from Tarrin's grip, and to its credit, it kept hold of
its sword the entire time. It tried
to take a piece out of him with the edge of that wicked blade as it recoiled
away from him, but Tarrin managed to slither out of the way in time.
Separated from his staff, Tarrin backed up as that lethal sword came
after him. He evaded, twisted,
dodged it, doing Allia proud with a dazzling display of nimble footwork.
He was like a blade of grass in the wind, bending, twisting, always just
outside the reach of his opponent's deadly magical weapon, trying to get enough
of a cushion of distance to either Summon his staff or draw his sword.
But the Doomwalker knew how to press and advantage, keeping right in
Tarrin's face as its sword sought to put a few killing cuts in Tarrin's hide.
In the face of such a furious assault, Tarrin did the only thing he could
think of. He suddenly turned on his
heel and rushed headlong into Jegojah's face with a loud cry of fury.
The Doomwalker raised its sword to impale the suddenly aggressive
Were-cat on the end of that deadly weapon--
--and then the Were-cat wasn't there anymore.
Just as it had helped him against the Demon, it helped him now.
A black cat suddenly darted between the Doomwalker's spread legs, legs
spread out to give stability to receive Tarrin's charge, but now served to give
the Were-cat an escape route. He
ran just far enough to shapeshift back and reach his staff, kicking it up into
his grip as the Doomwalker turned around and charged headlong, chagrin showing
on the lower section of its face that he could see.
Instead of engaging the Doomwalker, Tarrin retreated instead.
It was getting too comfortable on the open, level ground, and that deadly
weapon it held made it very difficult to fight his kind of battle without
worrying about every little scratch and nick he may receive.
Tarrin moved into the area beside the hill of blocks, a place littered
with large building stones that served to mine the footing.
Jegojah was right on his heels, and he no sooner turned around than he
had to raise his staff and defend himself from that wicked weapon.
They engaged again, but now Jegojah did not move around nearly as much.
The many stones made footing treacherous, so it kept its feet more or
less planted and moved with caution and care, and never very far. Tarrin, however, knew the floor of the arena like the back of
his paw, and he moved with utter confidence over the bumpy ground, darting in to
harass the Doomwalker, then backing out of its reach when it began to get the
upper hand in those brief, furious exchanges.
The tactic looked to be getting on the Doomwalker's nerves, and its
frustration became more and more apparent each time Tarrin danced back out of
its reach. Obviously annoyed enough
to change the rules of the game.
The Doomwalker raised the tip of its sword towards him, and Tarrin
instantaneously reacted to that display. Drawing
out the flows as quickly as the energy flowed through the Weave to the
Doomwalker, Tarrin wove together a spell of Air, Earth, and Divine flows,
forming an reflective barrier to the magical assault he knew was coming.
Jegojah pushed its sword forth, and a sizzling bolt of lightning blasted
into the air between them, charging at him at a speed that was almost impossible
to follow.
At least for a human. Tarrin reared a paw back and swiped it across his
body in a backhanded motion, and when the leading edge of that bolt of lightning
struck the blurring paw, it was deflected away from Tarrin's body.
The bolt blasted to the side of him, striking and rebounding off the wall
of the arena, then struck the sand of the arena floor to melt the sand and form
a puddle of bubbling glass.
If Tarrin thought that Jegojah was surprised before, the look on its face
now--or what was left that he could see, with that visor down--was one of utter
disbelief.
"Ye can do magic!" it gasped.
"But if ye could destroy Jegojah, already it would have been done,
yes," it reasoned immediately thereafter.
"Ye full power, it is not yet back, no."
Tarrin said nothing. He wove
together a short, simple weave of Fire and then unleashed it at the Doomwalker.
If it wanted to play magic, Tarrin would be more than willing to oblige.
A huge gout of flame erupted from the Were-cat's paw, lashing out in the
Doomwalker's direction, forcing it to dive to the ground to avoid getting
cooked. Its form then sank into
the ground, disappearing from sight. Tarrin
had never seen it do that before, and the newness of it caused him to delay a
heartbeat too long. The blade of
its sword suddenly plunged out from the ground, right up between Tarrin's legs,
and only fast reflexes saved him from getting that blade up the inside of his
left calf. It still managed to cut
a shallow line through his fur, a line that spewed blood immediately.
Tarrin wove the counterspell again to stem the bleeding, then realized
that it couldn't fight the Doomwalker when it was hiding under the ground.
Weaving together a platorm of Air some ten spans off the ground, Tarrin
jumped up onto that invisible landing, standing seemingly on midair, crouching
down and watching the ground below him intently.
It didn't emerge for several moments.
It seemed to realize that Tarrin was no longer on the ground, and it
refused to come out where it would get attacked immediately upon resurfacing.
And with it inside the ground, Tarrin's sense of it from the Weave was
muffled. He couldn't tell exactly
where it was, only that it was somewhere underneath him.
Tarrin considered it. It
obviously wouldn't come up where Tarrin could get at it, so its logical next
move would be to come up somwhere else, like within the walls of the arena, then
come out of them in that manner. If
it could pass through solid rock, anyway. If
not, its best bet was to surface on the far side of the jagged mound of building
stones that pierced the arena wall, where Tarrin couldn't see it.
Either way, looking down wasn't the place he should be looking.
He started scanning the entire arena floor and even the stands, watching
for the Doomwalker from any possible approach.
It emerged again not a distance away, but directly underneath him.
That surprised Tarrin considerably, but no less so than when the
Doomwalker raised its sword to blast him with lightning again.
Instead of jumping or defending, Tarrin instead rose up and blasted the
entire area with a huge gust of wind, thanks to a quick weave of Air, which
served to kick up the dust of the arena and immediately hide him from the
Doomwalker's sight in a cloudy fog of dust and sand.
Two could play the hiding game.
Tarrin expanded his platform to allow him to move from his aerial
position in utter silence, without having to get on the ground, then lightly set
his feet on the top of the mound of rubble on the west side of the arena's
floor. He stopped maintaining the
Air platform, but instead wove an Illusion of himself, exact down the most
minute detail, and projected it down onto the arena floor below.
The Illusion made quite a show of moving slowly and quietly, each foot
painstakingly coming down so there would be no noise. Tarrin was even thoughtful
enough to add footprints behind the Illusion's progress, depressions in the
disturbed sand that anyone could easily track.
The Doomwalker took the bait. It
rushed out of the haze with very little sound, sword leading.
Tarrin made a point of having the Illusion quickly raise up and into a
defensive stance, seeking to parry the point of that deadly sword. Jegojah's sword slid under the upraised staff, and effortly
plunged into the midsection of its oppenent.
It felt no resistance, and continued to feel no resistance as its body
stumbled right through the disrupting Illusion.
It cursed and raised its shield as a weave of focused Air, a scything
blade of pure Air, lashed down from the top of the mound of rubble at terrific
speed, released with a slashing motion of Tarrin's arm.
The Doomwalker managed to get its shield up in time, and to Tarrin's
surprise, the shield resisted the power of the blow.
The ground on either side of the Doomwalker shuddered, and a dark line
appeared across the sand for a moment before the shifting sand and dust settled
into the incision left in the neatly sliced ground.
The Doomwalker staggered back from the impact of the Weave on its unusual
shield, now showing a deep, clean, neat slice across its featureless face.
It screamed another curse at him and raised its sword, unleashing another
blast of lightning in the direction from which Tarrin's weave originated, but
its aim was off. It couldn't see Tarrin very well in the dusty haze, and its
magical attack flew harmlessly over Tarrin's head.
One thing became apparent. In
a battle of magic, even without High Sorcery, Tarrin would win.
Jegojah was not a magic-user in
the pure sense of the word. He had
only limited abilities, and Tarrin had seen most of them.
He could not improvise, make up new spells, use magic in a creative
manner as Tarrin could. He could
only apply those things that he could do to the situation, and make the best of
them. But the thought of picking
Jegojah apart from afar with magic offended his sense of vengeance.
He wanted to be in the Doomwalker's face, wanted to look it in the eyes.
Revenge was not something exacted from a distance.
Tarrin could easily raise an Elemental to do battle with the Doomwalker,
or split the earth and cast him down into the crevice, or pick it up with Air
and send it flying to the moons, but he didn't want to do those things.
He wanted to beat Jegojah down like a dog with his own two paws.
He had been very content to fight without magic until the Doomwalker
resorted to it first.
But the Doomwalker had other ideas.
The lightning not finding the mark, Jegojah resorted to its most powerful
attack. Tarrin felt it in the
ground even as it unleashed it, that sesmic shockwave that shook the earth.
The ground trembled and rumbled as the rubble pile began to vibrate like
the string of a lute, then blocks and masonry went flying as the shockwave
struck the pile. Tarrin was quickly
inundated in flying rocks, and the shifting stones beneath his feet parted and
caused him to sink down into the debris as if it were quicksand. Rocks jabbed and pounded at him, their shifting pinched and
cut into him, and it was a thoroughly unpleasant experience as he found himself
getting buried beneath the rubble he had thought would be his advantage.
The pile continued to shift, and he clearly felt his tail snap under the
strain of being pinched between two large rocks.
The pain made him suck in air sharply and start thrashing against the
shifting rubble.
Now things were not good. Tarrin
wriggled out of the rubble as he heard the Doomwalker cackling evilly.
He had not forgotten about that power, but he had never expected it to be
that strong. It hadn't shown that
kind of strength before. He'd been
saving that up, obviously.
"Jegojah is not as easy as that!" the Doomwalker taunted up at
him as Tarrin crept about the top of the newly shifted rockpile.
The stones had done him considerable harm, and though they had been
shaped by artificial means, the many years had removed that taint of working,
turning them again into weapons of nature.
That made all the bruises, nicks, cuts, and his broken tail true
injuries, that would not regenerate. He
had to retreat, if only for a moment, give himself time to heal the damage with
magic.
Turning, Tarrin dashed up the rock pile, then vaulted over to the arena
seats that were still standing. He
raced along those stands, ducking when a bolt of lighting lashed in from the
arena floor, and then ducked into one of the passages leading to the alleyways
where he had traps. He heard the
metalshod boots of Jegogah coming up from behing him almost as soon as he
entered the passageway.
Charging out into one of the choked alleyways, he heard the Doomwalker racing up behind him. He turned a corner and moved into the stretch that held one of his nasty traps, the falling block. He slowed down to close the gap with the Doomwalker, getting that critical distance, setting up what he had worked through in his mind many times before. He got to the proper pace, checked the little landmarks he had assigned for this trap, and then when he crossed the line just past the set of double windows on the left building, he slashed the supports holding up that huge block some forty spans over his head. It immediately began to plummet from the rooftops, and Tarrin raced under its expanding shadow easily. He took but three steps more, and it slammed home. The squealing of armor and the sudden surprised shout from the Doomwalker told him that it had hit its mark. He skidded to a halt and looked back, and saw that the Doomwalker was pinned under the massive stone block only by an ankle. He was disappointed that the block didn't do much damage, but it gave Tarrin critical time to get some distance from the Doomwalker. He scamped up the buildings, literally jumping from the side of one building to another, criss-crossing his way up to the rooftops. There he knelt and immediately bent to the task of healing the damage done